I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino). Horses and donkeys are different species, with different numbers of chromosomes. It is always those situations when suddenly some sleeping production kicks in, that shows you the flaws in your road system.īeing no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. A mule is the offspring of a male donkey (jack) and a female horse (mare). Theoretically it should help keep the road free, but experience shows that, having an inconstant flow of wares makes it harder to develop a good road system. Chng hn nh: lng thc thì có th to ra bánh mì, xúch xích, ru, 3 món này c tp trung trong 1 cái nhà ging. a fleet of 3 donkeys) travel about and pick items that part produced. ch là hi xa mình có chi mt game có ha và cách chi kinh t gn nh ging ht the settlers 3 & 4 nhng h thng kinh t thì khác rt nhiu. Maybe the topic of donkeys should be postponed until this has been fixed.Īnother point that plays a role here is the effect of "on demand" production. In Roads & Boats, players start with a modest collection of donkeys, geese. "dealing locally") plays a big part in this. I think the current policy of even distribution of wares all over the econony (vs.
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